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Game Review Of Charlie Ii
By Peter Gothard
Cute. That’s is the first word that occurred to me as I sat down to have a stab at Charlie II. Everything about this little platformer oozes innocent forest charm, harking back to the child-like glory years of the original Sonic the Hedgehog or Mr Nutz (if anyone remembers that one!) – all primary colours, grass, cloudless skylines and log bridges.

Charlie II is Dutch developer Wiering Software’s sequel to popular platforming title Charlie the Duck. The titular hero is an off-yellow, happy looking little bird (complete with occasional heart melting –quack- as he stands at rest), who must navigate each of a series of levels in order to collect coins, diamonds and a group of letters to spell out his own name. Charlie must investigate thoroughly each environment in order to pick up a certain percentage of collectables in order to move onto the next area. That’s the gist of the gameplay – simple in theory, and not a lot more complicated in practice either.

Make no mistake though – beyond the cutesy appearance and simplistic gameplay lies a fiendishly difficult game. Even by the second level, I was having quite an amount of trouble not accidentally impaling the plucky young mallard on wooden stakes time after time, or simply being dive-bombed by the cunningly programmed crow things that will indirectly home in on Charlie as they fly by. Injury seems extremely difficult to avoid, but this free and easy loss of health and, ultimately, lives is offset by the inclusion of Zelda-esque “extra hearts” littered around that will extend Charlie’s health bar beyond its original three hits to any amount of extra protection. According to the manual, an extra heart is included in nearly every level of the – further enforcing the need for heavy exploration in the adventure, with extra hearts almost a requirement in order to realistically progress.

So apart from a tough challenge, what else sets Charlie II apart from any number of platform clones? For a start, rather than the common tactic of picking a random cute creature that bears no relation to the gaming world, Wiering have taken the duck motif and

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